Friday, 3 May 2013

Critical Evaluation





I have thoroughly enjoyed this module as I was thinking about going in to Art Directing in my third year and now after building a set and designing, plus doing other relevant work, it has boosted my confidence to go in to this specialism.

For my personal project I created a Post Apocalyptic horror/ drama /Fantasy piece. Post Apocalyptic films are my favorite genre and I write a lot of stories in my spare time on this genre and so I wanted to bring one of those alive to an audience.
The inspiration for my piece came from various sources. Firstly, The Road (McCarthy, C 2009) was a major contributor as the visuals of this film are captivating and out of this world. In my head the setting for my piece was the setting of The Road. Another Inspiration derived from the game Bioshock (Hellquist, P 2007) for the basis of my character. In this game the main character, Jack, is able to gather ADAM, a liquid extracted from slugs deep below the sea, which allows a person to inhabit powers of various damage. My character Coban has the power to emit electricity out of his fingers, which allows him to survive. Another game that inspired me is Fallout 3  (Pagliarulo E, 2008) this game is set in the future in a dystopia setting, the character must survive harsh environments, monsters and cults. The idea for the zombies and radiation sickness came from this. Even though I used these as background inspirations my idea was solely my own and I created events and location from my own imagination.   
From the feedback I was given, I was asked to create a small synopsis about the background of this world as the audiences are immediately put straight in to the sequence. With this I created a small synopsis and cut out all of the dialogue to make it flow and I believe this helped quite considerably.
I like my sequence and think it’s quite imaginative but I think a lot of people may not grasp it, I believe I added too many elements that make it quite confusing and too big for a 500-word proposal. If I was to create my piece again I think I would keep to the same genre but instead of introducing powers and zombies, just keep it simple and focus on one mans journey through an apocalyptic world where he faces various perils connected to this setting. This way I can build up the character so audiences would have an understanding of him. It would also give me room to introduce the apocalyptic world and be more creative and imaginative with this setting.

As my idea is rather bewildering I found it difficult to think about what SFX and VFX should be used. However, this allowed me to do a lot of in-depth research. I envisaged that the scene would take place on a location containing an old abandoned building in a secluded location. Or the set could be built piece by piece but this would be costly and very time consuming.                                                     Props would have to be created or found matching the genre, such as a destroyed car, litter, skeleton remains, broken house ware etc. The scene would have to involve a lot of green screening to get the look of the background such as collapsed buildings and smoke, this would be added in post. The fire effects in the background would also have to be made outside of the set then applied in postproduction. The electricity coming from Cobans fingers would be made in Adobe After Effects using motion tracking dots so its easier for the editors to track where the electricity should be coming from, the scene where he emits the electricity would be put in to After Effects and then the electricity would be aligned the light and shadow would be added so the electricity didn’t look cheesy.
Makeup would be used heavily especially on the wandering dead, blood pouches would be used when the dead are hit so blood spurts out, these are generally easy to make and not too costly.
Another use of VFX would be when one of the characters gets thrown off of the building. The use of rigs and pulleys would have to be used to mirror the exact movement, a stunt double would have to be rigged up and then thrown backwards on to a safety mat.

In the group exercise we were tasked to think of ideas involving the un-canny that can be incorporated in to a 5-minute scene. We all worked together to pool ideas and think about which ones were more feasible to create than others.

In my group we came up with the idea that the character would float from a bed then walking over to a mantelpiece where a doppelganger of him is stood. The character would then knock this miniature version of him off of the mantelpiece and then squash him with the book. The character would then move over to a door where smoke would be produced from the keyhole. 
I came up with the idea of squishing the character with a book then blood pumping out of its pages. In my 300-word proposal I had an event where blood runs from the walls. Also, a humanoid is dragging itself along the floor clawing to get to the female character. 
Both of these elements were incorporated in to the film, which I was pleased about.

In terms of participating with the set I helped wallpaper the walls, I also painted the flats and stapled various materials and objects to the walls to give it the look we wanted.                                                                                                                                           On a separate day I assigned myself as Prop controller. Most of the group was busy with their tasks so I set about finding some props and assigning what should be used and what shouldn’t. Some of the props were damaged so I tried fixing these the best I could. I also created two mannequins using the material and props that were available.  I enjoyed this very much, I like searching and connecting the items to the genre of the film. This made me think about Art Directing even further.
Overall I would say that the workshops I attended were very vital and inspiring. I have never built a set before and it was good practice getting to know what would be used and the proper procedures that have to be in place. I was a bit dismayed that the set room was so small and is the only room for university use. I would like to have seen more flats available and a wide range of props we could us. I didn’t think it was fair that our tutor had to supply us with the equipment.

The woodwork tutorial was also very inspiring as it allowed us to see what was on offer to us incase we ever want to create something, for example we created a join for a flat to make it secure. The tutor showed us the procedure to creating this and how to properly use the tools. It was essential to come along to this because now I am enrolled within the workshop so I can use it to my benefit whenever I want.

When it came to filming the piece I was the first Director. It was good practice because people had to listen to me and I was to instruct them if I wanted something changing. I told Paul (the actor) where to look and what facial expressions he should practice to which he complied. I also told the cinematographer whether I thought the shot was too zoomed in or wasn’t centered enough. It was also good to look at the through the camera so little things could be changed to make it look appropriate. In this role I felt confident and enjoyed taking part.    After this I also took part as AD (Assistant Director). I didn’t understand at first what this person was supposed to say or do but our Tutor gave us a briefing. The AD is to check that all the cast and crew on set are all ready and in their positions making sure everyone is quiet on set just before filming starts. This role was quite easy but I wasn’t overly enthusiastic about this as I was with the Directing role but it was all good practice. In this session I also learnt a few camera techniques and the use of lighting and colour matching from the cinematography group, which was an added bonus.

Overall, I think the piece was a success. We didn’t have a lot of time to perfect everything but what we did do was very creative and educational. I learnt that framing and using lighting is very essential and shouldn’t be a speedy job. I mostly enjoyed decorating the set and trying to make sure that anything that looked shabby or out of place was made perfect. This piece made me learn how time is crucial and to make something perfect things can’t be rushed and a lot of planning and talking should take place before hand.
As a group I think we worked perfectly. We set up a group page and shared our ideas; everyone had their input as to what they wanted to see on the set whilst others agreed to bring in some items that could be used to match the theme.

If I were to outline the negatives I would say if we had more time we could have neatened up the set quiet a lot. Some of the paint was missing and the wallpaper was very lumpy. I also thought that we were limited with the amount of materials to use, such as the Lino which only covered a portion of the bed, the part that was missing had to be covered up by something else which didn’t look brilliant.
I also thought that the second scene where the character witnesses a monster shaking side to side was too rushed and a lot of it didn’t come across as I first envisage. However, we achieved what we wanted to achieve and even though it was rushed I certainly learnt a lot about creating effects and using green screen. It was also good to use the programs Adobe After Effects and MAYA to create some of the more intricate effects. I struggled with MAYA but I tried my best and have an idea what it’s used for.

In this subject I feel my strengths are being able to work coherently within a large group. We all listened to each other and took turns creating the set so we all had an equal part. I have also learnt quite a considerable amount that I feel confident to achieve now if I ever needed to create a prop or visual effect for a piece of work. I feel I have improved on my writing skills compared to the first pitch I created, I believe this module has taught me to think outside the box a lot more in terms of looking at varied artists outside my knowledge that could inspire my work, but also how to create effects with a low budget. I think my blog is also a major strength as I've outlined and detailed every weeks worth of work. I have looked in to and expressed my opinions on the artists given to us to research but some of them I didn't find interesting so I replaced these with artists that I find inspiring.

Things I think I need to improve on is being confident more whilst being in a large group, some members seemed to take control and it took other students to tell them, I thought I should have raised this concern to begin with rather than sit back.  I would have also liked to create my own version of the finished work on Adobe After Effects and MAYA, but I wasn’t consistent with my time managing and things were getting stressful at the end of university. I also think I should have had more faith in the proposals and tried to create something that was feasible but interesting, even working outside of my interests to see if I could have created something new, rather than safe guarding myself keeping to the same genre. All of this has been a learning curve for me and I defiantly feel more knowledgeable and confident. 

Wednesday, 1 May 2013

Pitch and Feedback

After pitching my idea to the group and the tutor. I was pleasantly surprised with the positive feedback. At first I though the the group wouldn't like or grasp my idea. But I saw a few people nodding with me whilst I explained it. the tutor seemed to like it and even gave me some tips on how some of the effects could be created such as the head popping scene, just like that from the film Scanners (Cronenberg. D, 1981)






MAYA

In last weeks session we were introduced to the programme MAYA. I will start off by saying it is a very powerful, complicated and useful software that can be very affective if used by professionals. We started off with the basics and were shown how to create a simple balloon that moves about.

Some of it was easy to understand but I quickly lost my way and got very confused and behind. With me being behind I decided to stop practicing and watched the person next to me to understand it better and help them if they got stuck.
I appreciate that MAYA can be very creative but I think it is very complicated. I didn't like the system personally because of this and was stressed at the amount of times something would go wrong, or not do what I was asking of it.
Its good to have knowledge of the various systems in the industry, and I thought Adobe After Effects was brilliant and I will be learning more from it in the future down to my choice, but I didn't bond well with MAYA.

In image 1, I was setting up the shape I wanted to produce.
Image 2, I created a sphere to fit on to the squared platform.


In image 1, I was selecting the ball and trying to get the ball to move left to right using markers that would allow it to move freely when I pressed play.
Image 2, shows me morphing the ball in to a shape, this part was quite fun and intriguing as to what shapes could be created.


Background Layering and Visual Effects

The Road, directed by Cormac McCarthy was an inspiration for my piece. I managed to find a perfect film showing how the effects of the world were created. I was amazed as to how much of it was created in post-production. It also show elements of props being created visually and inserted in post production.

It is a very inspiring piece:

http://vimeo.com/20488771


Visual Effects

I wanted to look at the various elements that can be created on set to do with my piece. Obviously, getting the right props and creating the feel of my genre would be the main part. So the use of hand made props such as grafitti, litter, fire, broken down fences and so on. The location would be integral but this would be easy if it was set in an isolated place with an abandoned worn down building that could be dressed up to look more apocalyptic.











Another effect I wanted to look in to is when the first female character is thrown off of the roof. As I wrote that part I already had it in my head how it would look and how it could be created.
I was thinking about Stunt Rigging as this is a perfect way of being able to show the body being thrown.





Webpage
http://www.youtube.com/watch?v=OB_eQAIqzHk

Head Popping Stuff

In the proposal a few of the zombies get shot in the head. I envisaged that the heads would pop squirting out blood and brains. I looked at the Walking Dead visual effects extras try and find out how they create this effect.

Doing this research in to these effects has definitely helped a lot. I would like to practice with these effects one day and I feel it is a shame I didn't come up with this idea in CPR so we could experiment with it. 






Webpage
http://www.youtube.com/watch?v=2Qkjgm6YznA

Thursday, 25 April 2013

How to create Lightning

In my Proposal the character weilds lightning. I'm going to look in to different ways of creating this effect.

A way to create lightning is through the programme, Adobe After Effects.
Here are some tutorials that I found quite useful.

There is also advanced ways of creating this effect.


In the Film X-men ( SINGER, B 2000) one of the characters, Storm, has the ability to eject lightning from the sky to oblitorate her enemies.


The inspirtaion in my film actually came from Bioshock, where the electricity comes from the characters fingers.





Tuesday, 23 April 2013

Proposal Inspiration

Even though the Proposal is clearly my own creation I did add certain elements from inspired films and games.

The whole apocalyptic theme derives from my fascination with this in films. I like the idea of an apocalyptic world because so many stories can be create from this. 
'A new civilisation created in a different era. Battle for survival with dwindling resources. A lone man trying to survive, or even monsters can be created.'
There is so many arcs that can be created with an extravagant, and explorable world. 
'The Road' (Hillcoat, J, 2009) is set after an apocalyptic event, where a man and his boy strive to survive the harsh environment and avoid cannibals. 

Here are a few Storyboards I created to show the mood and location of my Proposal.



I added a zombie element to show how human existence is very minimal in this world and those who are left are scavenging to survive. 



I wanted my story to have an un-usual twist. I added elements of powers, such as the main character being able to wield electricity. Inspiration for this derived from the game Bioshock (Paul Hellquist and Ken Livine, 2007), in the game the character is able to weild a multitude of powers from, electricity, fire, ice, telekinesis, enrage enemies and so on. These powers are created by slugs found at the bottom of the sea which are capable of healing any disease or wound. The slugs are extracted and worked on combining various elements for the scientists to create ADAM which a person can inject to have powers. However, this ADAM has adverse effects such as rage, addiction and un-controllable paranoia.

I didn't explain how the main character is capable of wielding this power, but if I was creating a much bigger piece It would be similar to Bioshock in that something was created which then lead to the downfall of civilisation due to a 'Medicine'.

Another form of inspiration came from the game Fallout 3 ( Bethesda Game, 2008). In the future, man creates chemical weapons and thus uses them against his enemies. During the 'great war' everyone was ordered to live in vaults in the ground to hopefully survive the imposing war. After the war everything is reduced to rubble. Animals that once were are now all dead or mutated in to grotesque monsters due to the chemicals in the air. Those unlucky enough to not be able to live in the vaults also succumb, or otherwise turned in to deathly, emaciated beings.
The player then escapes the vault in to the new world and must scavenge, kill, build, reunite and over rule in order to survive.

The setting was mainly inspired from this game. Also, the use of Zombies.



Monday, 15 April 2013

Sequence Proposal 'Revised'

I recieved feedback for my Proposal, and so I wanted to try and fix the parts that didnt work so well.
My story is a basic scene out of a larger story.


"This is a great scene with loads of action. The writing is largely very good. You chose some excellent
phrases such as describing a building as gormless.

The gunfire that isn’t Coban’s is established rather late so when I read it I was unclear for a while
whose bullets were who’s as it starts with just our one man. It might be worth including a short
establishing sentence indicating sound and gunfire in Coban’s vicinity.

When you start the dialogue the proposal falls apart. The dialogue isn’t great and adds nothing to
the sequence. In a short form proposal such as this I would avoid it. You might like to write the scene
up in full including dialogue and think of it in terms of a ‘sample scene’ to demonstrate you can
handle dialogue. This is often requested with a proposal such as this. The text proposal should stand
alone without dialogue perfectly well.

Watch your grammar. I think you meant ‘spies’ not spy’s.

Lastly you might think about a common stumbling block in writing called ‘two types of magic’. An
audience can take one out of this world thing but give them two and enter the absurd.

As this proposal / sequence is clearly a part of a larger whole it might be an idea to introduce it in a
few sentences (in addition to the word count). Are there zombies AND mutants? Or are the zombies
mutants at a later stage?

Other than that it’s a really good piece of work. Well done. You write well."









Synopsis: After a mysterious Meteoroid hits England the whole world is on high alert. Dangerous Gases emit from the Meteoroid eventually killing everyone, only those quick enough to escape underground are left alive. Those infected by the gas soon turn in to Merciless monsters forgetting everything of their past only now craving death and destruction. Coban, once an ordinary man, wakes up to find he has developed un-imaginable powers, why and how he doesn't know. Slowly they cause him to descend in to madness, but he must use them to survive in this deadly world.

Coban wields his katana and slices off the head of a roaming mutated zombie. He strolls to another and slices its belly; innards spill on to the dusty road. He pulls out a Berretta and unloads it on the surrounding necrotic wonderers with great precision. In the distance a group of survivors mistakenly shoot him only skimming his arm and forcing him to roll aside behind a dilapidated car. He holsters his gun and grimaces with pain. Carefully, Coban peers in the direction of the shot. A bright light shines in the distance upon the roof of a gormless, abandoned building.


Coban ponders then whistles loudly, the surrounding zombies shuffle towards him in groups. Coban then runs from the cover of the car in to the maze of the un-dead, staying low as he goes. He dodges and darts, staying clear of any open areas whilst zombies explode and fall beside him from the strangers shots. Blood splatters his poncho, but he takes no notice.


He reaches the building and stays flat to the walls. Shuffling along, he reaches a backdoor; gunfire from above continues to reign down on the mutated beings. Coban kicks the door handle, breaking it off before swinging the wooden door open. He enters and listens to the constant booming of the weapons above. From the corner of his eye, Coban notices a zombie slyly approaching from behind and responds by shaving off its head in one skillfully soundless movement. Slowly he ascends the metal stairs treading carefully.


 He silently opens a door and spies a male with two females, facing away from him shooting at the zombies below. Coban creeps on to the roof wielding the Katana.  The man wheels around holding up his smoking weapon. Wide eyed he is struck down by the Katana that now protrudes from his head.

The two women, one of whom who looks too thin and twitchy to be holding a large weapon both look at him in shock.

Coban takes a glowing hand from beneath his poncho. Noticing its glow thin and twitchy recoils and drops her gun. Coban releases a sudden bolt of electricity from his hand forcing her frail body over the top of the building like a rag doll. The other women whose face has open sores screeches towards Coban who releases a second jolt of electricity from his fingers, causing her to shake violently before vaporizing into a scarlet mist. Coban casually picks up his Katana and exits the building.

Thursday, 11 April 2013

Un-canny Project Revealed


Our tutor managed to edit the project together and showed us the sequence, which was about a minute and half long. 

I thought it was really good and was impressed with what we created and filmed. I could be critical on some of the parts, such as some of the props on set looked roughly put together, (the pillow on the bed looked stretched and the flooring around it was cut at an angle to reveal the flat behind.) But we didn’t have a lot of time to fiddle with these bits and we also didn’t know how or where the cinematographers were going to shoot from.
This is a learning curve for us all I think, in the fact that as an Art Director it is essential to sit down and talk to all members of the crew to have an understanding of where things should be shot and what they should look like.

We were then tasked to break down the sequence and start again using Adobe Premier and Adobe After Effects to edit the piece and convert the green screen footage on to the actual footage.

I’ve only used Adobe Premier a few times but it was good to use it again and gain some more knowledge. 

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Sunday, 7 April 2013

Sequence Proposal


Revenge On The Living


Coban wields his katana and slices off the head of a roaming zombie. He strolls to another and slices its belly; innards spill on to the dusty road. He pulls out a Berretta and unloads it on the surrounding necrotic wonderers with great precision. A bullet clips his shoulder forcing him to role aside behind a dilapidated car. He holsters his gun and grimaces with pain.  Carefully, Coban peers in the direction of the shot. A bright light shines in the distance upon the roof of a gormless, abandoned building.
Coban ponders then whistles loudly, the surrounding zombies shuffle towards him in groups. Coban then runs from the cover of the car in to the maze of the un-dead, staying low as he goes.  He dodges and darts, staying clear of any open areas whilst zombies explode and fall beside him. Blood splatters his poncho, but he takes no notice.

He reaches the building and stays flat to the walls. Shuffling along, he reaches a backdoor; gunfire from above continues to reign down on the zombies. Coban kicks the door handle, breaking it off before swinging the wooden door open. He enters and listens to the constant booming of the weapons above. From the corner of his eye, Coban notices a zombie slyly approaching from behind and responds by shaving off its head in one skillfully soundless movement. Slowly he ascends the metal stairs treading carefully.

He silently opens a door and spies a male with two females, facing away from him shooting at the zombies below.                                                                                                                                                      The man turns to Coban, aiming his gun, “Who?...Put your weapons down!”
Coban steps in through the door and places the Berretta and Katana down onto the concrete roof. One of the women approaches Coban “You’re not bit? We haven’t seen many of you’s for a long time around here. Lower your guns”. The orders are obeyed and the guns are lowered.
We shoot you? Shit, awfully sorry, we just get in to a flurry sometimes, I am Anya, this is Amos and that’s Clove” says the first woman. Despite leading the dialogue, Coban sees the woman as too thin and twitchy to be in charge.
Coban” he says in a reserved manner.
Anya extends her hand. Coban takes a glowing hand from beneath his poncho. Noticing it’s glow, Anya recoils and scrambles for her gun, “Mutant!” she screams. Coban releases a sudden bolt of electricity from his hand forcing Anya’s frail body over the top of the building like a rag doll. Amos wheels his weapon up but is struck down by the katana that now protrudes from his head. Clove screeches towards Coban who releases a second jolt of electricity from his fingers, causing her to shake violently before vaporizing into a scarlet mist. Coban casually picks up his weapons. “Humans” he snarls, then exits through the door he just came through.