The whole apocalyptic theme derives from my fascination with this in films. I like the idea of an apocalyptic world because so many stories can be create from this.
'A new civilisation created in a different era. Battle for survival with dwindling resources. A lone man trying to survive, or even monsters can be created.'
There is so many arcs that can be created with an extravagant, and explorable world.
'The Road' (Hillcoat, J, 2009) is set after an apocalyptic event, where a man and his boy strive to survive the harsh environment and avoid cannibals.
Here are a few Storyboards I created to show the mood and location of my Proposal.
I added a zombie element to show how human existence is very minimal in this world and those who are left are scavenging to survive.
I wanted my story to have an un-usual twist. I added elements of powers, such as the main character being able to wield electricity. Inspiration for this derived from the game Bioshock (Paul Hellquist and Ken Livine, 2007), in the game the character is able to weild a multitude of powers from, electricity, fire, ice, telekinesis, enrage enemies and so on. These powers are created by slugs found at the bottom of the sea which are capable of healing any disease or wound. The slugs are extracted and worked on combining various elements for the scientists to create ADAM which a person can inject to have powers. However, this ADAM has adverse effects such as rage, addiction and un-controllable paranoia.
I didn't explain how the main character is capable of wielding this power, but if I was creating a much bigger piece It would be similar to Bioshock in that something was created which then lead to the downfall of civilisation due to a 'Medicine'.
Another form of inspiration came from the game Fallout 3 ( Bethesda Game, 2008). In the future, man creates chemical weapons and thus uses them against his enemies. During the 'great war' everyone was ordered to live in vaults in the ground to hopefully survive the imposing war. After the war everything is reduced to rubble. Animals that once were are now all dead or mutated in to grotesque monsters due to the chemicals in the air. Those unlucky enough to not be able to live in the vaults also succumb, or otherwise turned in to deathly, emaciated beings.
The player then escapes the vault in to the new world and must scavenge, kill, build, reunite and over rule in order to survive.
The setting was mainly inspired from this game. Also, the use of Zombies.

Another form of inspiration came from the game Fallout 3 ( Bethesda Game, 2008). In the future, man creates chemical weapons and thus uses them against his enemies. During the 'great war' everyone was ordered to live in vaults in the ground to hopefully survive the imposing war. After the war everything is reduced to rubble. Animals that once were are now all dead or mutated in to grotesque monsters due to the chemicals in the air. Those unlucky enough to not be able to live in the vaults also succumb, or otherwise turned in to deathly, emaciated beings.
The player then escapes the vault in to the new world and must scavenge, kill, build, reunite and over rule in order to survive.
The setting was mainly inspired from this game. Also, the use of Zombies.




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